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Final Dungeon Quest

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Devlog

  • BabylonJS Conversion and Updates
    June 02, 2026 by Adversus
    3
    ----[ WebGL Conversion ]---- Over the last ~8 days I've suffered through the tedious process of converting ( downgrading! ) FDQ's rendering from glorious modern-gen WebGPU to BabylonJS (aka boring bla... Continue reading
  • Postjam Plans & Combat Rework
    May 16, 2026 by Adversus
    3
    #Planning, #Roadmap, #Combat Rework, #Alpha
    Now that the Jam is over and I've got a much better idea of how a game like this even could be made in Twine, I thought I should lay down some plans for what this game actually should be (and will be... Continue reading
  • Twine/SC2 Macro Release
    May 05, 2026 by Adversus
    1
    #Twine, #SugarCube2, #Macro, #NpcChat
    Final Dungeon Quest 's chat system macros are now freely available for use in your own sugarcube2 projects. They're lightweight, easy to use, and *should* be able to simply be dropped in any Tweego (o... Continue reading
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