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Devlog
BabylonJS Conversion and Updates
June 02, 2026
by
Adversus
3
----[ WebGL Conversion ]---- Over the last ~8 days I've suffered through the tedious process of converting ( downgrading! ) FDQ's rendering from glorious modern-gen WebGPU to BabylonJS (aka boring bla...
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Postjam Plans & Combat Rework
May 16, 2026
by
Adversus
3
#Planning, #Roadmap, #Combat Rework, #Alpha
Now that the Jam is over and I've got a much better idea of how a game like this even could be made in Twine, I thought I should lay down some plans for what this game actually should be (and will be...
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Twine/SC2 Macro Release
May 05, 2026
by
Adversus
1
#Twine, #SugarCube2, #Macro, #NpcChat
Final Dungeon Quest 's chat system macros are now freely available for use in your own sugarcube2 projects. They're lightweight, easy to use, and *should* be able to simply be dropped in any Tweego (o...
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