<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Final Dungeon Quest Devlog - itch.io</title><link>https://adversus.itch.io/final-dungeon-quest</link><description>Deliver the boot of justice to the dark lord. Save the land or whatever. You know the drill.</description><item><guid>https://adversus.itch.io/final-dungeon-quest/devlog/1542367/babylonjs-conversion-and-updates</guid><title>BabylonJS Conversion and Updates</title><link>https://adversus.itch.io/final-dungeon-quest/devlog/1542367/babylonjs-conversion-and-updates</link><pubDate>Tue, 02 Jun 2026 20:51:35 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3NjQxMjU0LmpwZw==/400x224%23c/kuMCeP.jpg"/><p>----[ WebGL Conversion ]---- Over the last ~8 days I&#039;ve suffered through the tedious process of converting ( downgrading! ) FDQ&#039;s rendering from glorious modern-gen WebGPU to BabylonJS (aka boring bla...</p>]]></description></item><item><guid>https://adversus.itch.io/final-dungeon-quest/devlog/1525195/postjam-plans-combat-rework</guid><title>Postjam Plans &amp; Combat Rework</title><link>https://adversus.itch.io/final-dungeon-quest/devlog/1525195/postjam-plans-combat-rework</link><pubDate>Sat, 16 May 2026 15:03:56 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3Mjk3MzQxLmpwZw==/400x224%23c/nHTCmT.jpg"/><p>Now that the Jam is over and I&#039;ve got a much better idea of how a game like this even could be made in Twine, I thought I should lay down some plans for what this game actually should be (and will be...</p>]]></description></item><item><guid>https://adversus.itch.io/final-dungeon-quest/devlog/1512156/twinesc2-macro-release</guid><title>Twine/SC2 Macro Release</title><link>https://adversus.itch.io/final-dungeon-quest/devlog/1512156/twinesc2-macro-release</link><pubDate>Tue, 05 May 2026 00:03:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Final Dungeon Quest &#039;s chat system macros are now freely available for use in your own sugarcube2 projects. They&#039;re lightweight, easy to use, and *should* be able to simply be dropped in any Tweego (o...</p>]]></description></item></channel></rss>